
This spell is to attract love, so do not keep anyone specific in mind for this spell, even if you have your heart set on someone special. I do not believe you can make anyone love you. Take time to cast these spells alone and when you are calm and centred. These spells are simple yet effective and can be cast on any day of the week, although Sunday is usually a day for getting rid of things, so bear this in mind when casting. So here are seven spells for manifesting all the things you want in your life. In fact, reflecting on and visualising what you want is pretty much manifestation in a nutshell. Seven is the number of introspection and looking inwards, and reflection is a huge part of manifesting your wishes and dreams.

All numbers are, but 7 is often one which we associate with luck. This spell can be reversed by the cleric to a curse upon enemies which lowers morale and "to hit" by -1.Mix magic and manifestaton in these rituals created by witch Nicola Kelleherħ is a magical number. A blessing, however, will affect only those not already engaged in melee combat. Furthermore, it raises their "to hit" dice rolls by +1. Saving Throw: None Area of Effect: 5" x 5"Įxplanation/Description: Upon uttering the Bless spell, the caster raises the morale of friendly creatures by +1. Consult your referee in this regard and ask his ruling and reasoning.Ĭasting Time: 1 round Duration: 6 melee rounds

Your Dungeon Master might alter the material components of spells, require only religious adjuncts as material, or just do away with them. As the spell level becomes higher, confidence will decrease that that deity will concur. In like manner, the mere request for a spell (or its opposite) through prayer will not guarantee that the spell will be given to the cleric. it is not possible to have one spell both ways. In any event, the cleric must decide which application of a reversible spell will be used prior to learning it i.e. Incautious use of spells will change the cleric's alignment, if such usage continues unchecked, and it is up to the player to guard his or her character's alignment with care. Likewise, spells which are baneful may be used only at peril by clerics of good alignment. The use of spells which promote weal must be shunned by evil clerics in many cases. The reversal of some spells might well place the cleric in a questionable position with respect to alignment. religious symbols and prayer beads or similar devices. CLERIC SPELLSĪll material components required for the various spells are used by completion of the spell in question with the notable exceptions of standard religious items, i.e. Saving Throw tells whether a saving throw is possible, and if it is possible, whether success negates (neg.) the spell or reduces its effects by 50%

Some spells require additional time and preparation. Remember that there are 10 segments to a melee round, 10 melee rounds to a turn. This indicates which are part of the spell.Ĭasting Time shows the number of melee rounds, or segments of a melee round, required to cast the spell.

(See TIME.)Īrea of Effect shows how large an area the spell covers, or how many persons or creatures it will affect,Ĭomponents, as previously mentioned, are verbal (V), somatic (S), and/or material (M). Lightning Bolt which lasts only a brief moment. Range is shown in inches (See DISTANCE) or as "touch", which indicates the caster must physically contact the recipient of the spell with his or her hand.ĭuration is given as number of turns, rounds, or simply "instantaneous", as in the case of a Finally, an explanation of the spell and a description of its effects are given in some detail. Thereafter its level, range (distance it can be cast), duration, area of effect, components, casting time, and saving throw are shown. The spell is first identified by name and type of magic it involves. Each spell is presented here in exactly the same format.
